With over 20 years in computer graphics, I specialize in character art, art direction, and production pipeline optimization, grounded in generalist skills with a strong art foundation.
I’ve contributed to 7 major AAA titles, including Apex Legends, Valorant, SOCOM 4, Unit 13, The Evil Within, Halo Reach, and XCOM 2.
I bring both hard skills, including visual storytelling, character development, cross-platform execution, and soft skills, including empathy, mentorship, clear communication, and the humility to keep learning from those around me. Whether I'm presenting a multi-million-dollar strategy to executives, mentoring junior artists, or building a visual language for a brand-new IP, I show up the same way: as a collaborator who’s committed to long-term success over short-term wins.
I believe leadership is about service, not spotlight, and my goal is always to be the shield that helps my team do their best work. If you’re looking for an Art Director, Art Manager, or a creative partner for IP development, let’s connect and explore how we can create something exceptional together.
Art bible
Game development philosophy
Supervised and quality control for the IP
Contributed to a collaborative environment with all disciplines
Assisted in character and creature concept design
Artist mentoring
Art style exploration for IPs
Game development efficiency reinforcement
- Valorant_ Art Style Exploration (live-service, esports game)
- Art Style Exploration for unannounced IPs
Assisted in character concept and design
Visual readability improvement for gameplay and character design
Worked with other disciplines to improve gameplay performance
3D character pipeline development
3D concept sculpt for both R&D/ Production characters
3D assets quality control
- CGI 3D animated short_ inferno (modeling, texturing, rigging, animation, concept, etc)
- SYM scooters_ 3D assets for marketing art, TV commercials
- SHU-TE University_ marketing art
- IMAGE interior design_ marketing art
- Including other projects across various industries