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Gary Huang
Gary Huang
Game Dev/ Character AD at Respawn
Los Angeles, United States

Summary

With over 20 years in computer graphics, I specialize in character art, art direction, and production pipeline optimization, grounded in generalist skills with a strong art foundation.

I’ve contributed to 7 major AAA titles, including Apex Legends, Valorant, SOCOM 4, Unit 13, The Evil Within, Halo Reach, and XCOM 2.

I bring both hard skills, including visual storytelling, character development, cross-platform execution, and soft skills, including empathy, mentorship, clear communication, and the humility to keep learning from those around me. Whether I'm presenting a multi-million-dollar strategy to executives, mentoring junior artists, or building a visual language for a brand-new IP, I show up the same way: as a collaborator who’s committed to long-term success over short-term wins.

I believe leadership is about service, not spotlight, and my goal is always to be the shield that helps my team do their best work. If you’re looking for an Art Director, Art Manager, or a creative partner for IP development, let’s connect and explore how we can create something exceptional together.

Skills

IP DevelopmentGame DevelopmentR&D/ Style Exploration for new IPArt Direction

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
3DCoat
3DCoat
3ds Max
3ds Max
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Valorant_ Original Dev Team
    • Year
      2020
    • Role
      Game development / Art style exploration
    • Company
      Riot Games
    • Video Game
      Apex Legends_ Original Dev Team
    • Year
      2019
    • Role
      Artist
    • Company
      Respawn Entertainment
    • Video Game
      Incubation Projects_ Titanfall Series
    • Year
      2021
    • Role
      Game Art
    • Company
      Respawn Entertainment
    • Video Game
      League of Legends - Mechs vs. Minions
    • Year
      2016
    • Role
      Game dev
    • Company
      Riot Games
    • Video Game
      3 Incubation Projects
    • Year
      2015
    • Role
      Game dev
    • Company
      Riot Games
    • Video Game
      XCOM2
    • Year
      2015
    • Role
      Game Art
    • Company
      The Workshop Entertainment_ Co-Dev
    • Video Game
      The Evil Within (Shinji Mikami’s IP)
    • Year
      2014
    • Role
      Graphics upgrades for next gen consoles
    • Company
      The Workshop Entertainment (A studio founded by the original Treyarch founder Peter Akemann)
    • Video Game
      Unit13_ Core Dev Team
    • Year
      2012
    • Role
      Sr. Character Artist
    • Company
      Sony
    • Video Game
      Socom4_ Core Dev Team
    • Year
      2011
    • Role
      Sr. Character Artist
    • Company
      Sony
    • Video Game
      Halo Reach
    • Year
      2010
    • Role
      3D Artist
    • Company
      Bungie
    • Video Game
      Incubation Projects
    • Year
      2009
    • Role
      Game Artist
    • Company
      Activision

Experience

  • Art Director, Character_ Original Dev at Respawn Entertainment
    Los Angeles
    September 2021 - Present

  • Game Dev/_ Core team/ Original Dev Team at Respawn Entertainment_ Original Dev Team
    Los Angeles
    April 2018 - Present

    Art bible

    Game development philosophy

    Supervised and quality control for the IP

    Contributed to a collaborative environment with all disciplines

    Assisted in character and creature concept design

    Artist mentoring

    Art style exploration for IPs

    Game development efficiency reinforcement

  • Creative Development / Game Dev at Riot Games
    Santa Monica
    August 2015 - April 2018

    - Valorant_ Art Style Exploration (live-service, esports game)

    - Art Style Exploration for unannounced IPs

    Assisted in character concept and design

    Visual readability improvement for gameplay and character design

    Worked with other disciplines to improve gameplay performance

    3D character pipeline development

    3D concept sculpt for both R&D/ Production characters

    3D assets quality control

  • 3D Generalist at Self Employed
    January 2001 - December 2003

    - CGI 3D animated short_ inferno (modeling, texturing, rigging, animation, concept, etc)

    - SYM scooters_ 3D assets for marketing art, TV commercials

    - SHU-TE University_ marketing art

    - IMAGE interior design_ marketing art

    - Including other projects across various industries